Found at 80011194

Summary

Requests a file load of the asset specified by the caller passed gameAssetEntry pointer.

Behavior

Checks the cdIoState to see if we are errored or streaming. If we are, abort the stream or recovery then flush the command buffer by executing all pending commands. Resets the indexes in the CD library state that deal specifically with the asset loading system. asset_ptr is set to the caller passed value.

Then the file load is requested, using the caller passed value we provide the file archive index and load address.

Notes

Used when caller knows what asset they want. They pass in the pointer to the gameAssetEntry

Unknowns

Does the code always pass in a gameAssetEntry that is the start of a group?

Function Signature

Parameters: 1

gameAssetEntry: a pointer to the gameAssetEntry the caller wants us to load.

Returns: Int

Always 0

References

Calls

Sony Functions:
Custom Functions:

Called By

Memory Referenced