Welcome to the architecture section. The ultimate goal of this section is to document the overall architecture of the game as well as how various systems and libraries work together. This section will probably be the one that undergoes the most revision as I wont know how to best organize it until more of the codebase is reverse engineered. For now, the focus is on documenting these systems and libraries in isolation and then building up from there.

CD Library

1 item under this folder.